Can you veiler evilswarm castor




















Regardless of how we got here, this is how Evilswarm Castor and Constellar Pollux work in the TCG and this incredible loss of power is something that TCG players are going to need to deal with until such a time as the ruling is changed. EDIT: Such a time is now! The ruling has been changed as of 15 May Post a Comment. No comments:. Newer Post Older Post Home. Subscribe to: Post Comments Atom. It's because of the wording on the effects of Pollux and Castor. Since they work like Double Summon, they place a continuous condition on the field that gets used up when the player preforms the additional Normal Summon.

Once the condition is placed, it can't be removed by any other means. Only head judge I've seen that isn't a moron was this really nice black guy who acted as head judge a few Regionals ago. He gave some pretty crappy excuses to back himself up too. A friend who judged there said it was a group decision between the head and the assistant heads, not just him. Every source I've heard said all the other judges protested and he wouldn't hear anything of the sort.

You couldn't apply Pollux with it negated or not on the field because it is a Continuous Effect. That's how it should work. I don't get how the TCG thinks. This whole "regardless of what happens to the monster" isn't right because the effects are Continuous in nature. OCG rulings say it's a continuous effect that applies a condition to the gamestate the very moment it is succesfully summoned so long as it was not negated the moment it was summoned; That's the same thing the TCG says. If that's so, the wording on the card is terrible, in both it and translated version of it, from my understanding of the card text since the beginning of when Pollux first came out.

However I don't see how Skill Drain stops it and Veiler doesn't. Only if it's in effect before they are successfully summoned. They have to be incapable of having an effect to use at the very split second they are summoned, or it will change the gamestate.

Fiendish Chain can't activate full stop because Jinzo is out though, wouldn't Effect Veiler stop it negating traps for a turn? Pollux and Castor are continuous effects that change the gamestate the very moment they are sucessfully summoned, unless something like D-HERO Plasma or Skill Drain is out. If Shock Master had declared monsters, it would have 0 effect on Castor and Pollux double summoning. The entire point of this design is that it grants you a second normal summon WITHOUT starting a chain, so that things like Veiler can't bother them while things like Skill Drain, which are already blanketing the field, do.

The idea is that its a Continuous Effect that is applied when its summoned rather than as long as it is face-up on the field. It doesn't start a chain. Aside from the order in which the phrases are placed, this card is identical to Dverg, Castor, and Pollux. But it has rulings that say it works completely differently than those cards. What we end up with is a situation where the judges were right, but the players have a valid and very pressing point.

And the way they are meant to work is this:. We do welcome suggestions on what each of you, personally, think would be the best way to word such effects. You can send your thoughts on that to us-ygorules konami. One more thing before I go, however.

During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field. And so the strange tale of Castor, Pollux, Dverg, and Dodger comes to an end. A big thank you to our judges at the YCS for a job well done, and another big thank you to all our players for your continued passion and love for the game. Privacy Policy Terms of Use.



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