How long beast form
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Is there any way to end beast form early? I find myself using it to clear out a particularly hard portion of a dungeon at times, but then I have to sit around for minutes so I can be my human character again I have to feed to keep my health up, so I'm a werewolf longer than the 2. One hour of waiting in Skyrim is approximately equal to seconds tested using shout cooldown times - a second cooldown was ready after waiting 1 hour, while a second cooldown required me to wait for 2 hours.
I have also noticed that the check to see if it's time to turn back to normal appears to be run only every few seconds, so you may need to stand around for a moment after waiting in order for the transformation to occur.
I found just using the wait function for a quick hour to be the best, so once you clear a room just tap the select button or what not and once your in game hour has gone by you'll be your naked self pretty quick. If you're playing on the PC, you can install the Werewolf Revert Form mod by RolandSir, which will allow you to press a key to revert from werewolf form without needing to wait.
Have you ever wanted to revert from werewolf form, but pressing the "T" button and waiting was too long and annoying? Revert to human form by pressing "R" button or, if you have reassigned the buttons, the one that sheathes your weapon , then press "Z" to activate revert function and continue your travels! I was in werewolf form, and needed to transform back to burn the barrier to get into dragons reach. I had fed on a ton of soldiers, friend and foe. Sign up to join this community.
The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Your move speed will increase as well, and you will not be staggered by attacks or by attacking an enemy with a raised shield. Since you cannot use spells or items, the only way to heal yourself is to feed on corpses.
Racial abilities do not carry over into your beast form, but existing spell effects do. It also includes the Destruction Cloak spells and the Alteration Flesh spells. However, effects that change health regeneration rates, such as The Lady Stone or Regenerate Health potions, will do nothing unless you have equipped the Ring of the Hunt DB. This is because werewolves that are not wearing this ring have their base health regeneration set to 0 points, so any effect that multiplies this rate will result in a health regeneration rate of 0.
As a werewolf in Skyrim, you will be hated and feared by almost any NPC that sees you in your beast form, and most will attack you on sight exceptions include other werewolves, M'aiq the Liar , members of the Dark Brotherhood , The Circle , followers currently in your service, members of the Thieves Guild , and the heroes of Sovngarde , but not your spouse , unless your spouse is one of these.
Your wolf cousins will not attack you, and may even come to your aid if you use your Howl of Terror ability. Crimes committed in beast form will not be attributed to you and will not increase your bounty, unless someone sees you transform. If you are seen turning into your beast form, gold will be added to your bounty unless the person is one of those that won't attack you.
You will have a forced third-person view while Beast Form is active and will not be able to access character menus or maps. If Dawnguard is installed, opening the character menu will open the Werewolf skill tree. You will not be able to pick up any items, pick locks, activate containers, or initiate conversation while in beast form, but you can activate switches such as levers and pull chains to progress through dungeons though you will be unable to interact with objects preventing the use of switches, e.
Followers cannot be commanded to pick up items while you are in beast form, however—they will interpret any such order as simply "move there". You cannot consciously choose to deactivate Beast Form once you have transformed. The only way to return to your human form is to wait for the Beast Form to end or to use the " wait " function.
In Skyrim Special Edition, anything you had equipped while transforming is automatically re-equipped. In the original release, you have to re-equip your equipment manually. All howls except for Howl of Terror have to be unlocked via a quest that is available when you have completed the Companions questline, as long as you remain a werewolf.
You can only have one howl active at a time. You can choose which howl you wish to select by visiting the Underforge and praying at the totem that corresponds to the howl you want. Only three totems are available; once you have selected a new howl by praying at a totem, the Howl of Terror becomes permanently unavailable, although the Howl of Fear, which is available from the third totem, is very similar. The Dawnguard add-on adds a perk tree for werewolves.
The skill tree is simply called "Werewolf" and perks are earned through feeding on the corpses of fallen NPCs or creatures after the Savage Feeding perk has been unlocked. Werewolves are men and women who can transform into powerful, monstrous wolves once a day. Opinions on Lycanthropy vary among factions in Skyrim: some members of the Companions in Whiterun see it as a blessing, a way of drawing out the strength and ferocity of their inner beast though the Harbinger , Kodlak Whitemane sees it as more of a curse that holds him back from entering Sovngarde after death.
On the contrary, the Silver Hand and the Vigilants of Stendarr see it as a violation of nature. As of Dawnguard , werewolves have been incorporated into the wild as randomly encountered creatures. The appearance of the werewolf in Skyrim is that of a large wolf-like humanoid creature with razor sharp claws and a set of large teeth.
Unlike the more wolf-faced look of the Bloodmoon werewolves, the werewolves of Skyrim have monstrous faces and muscular builds. Males are slightly taller than females. Their eyes in wolf form are yellow, while in human form the eyes of an NPC werewolf are silver. Werewolves in Skyrim have less fur than the Bloodmoon werewolves, their arms are longer and possess more strength.
If the Dragonborn contracts Lycanthropy, they will have the ability to turn into a werewolf. The only way to get this disease is by progressing through the Companions questline. The process by which the Dragonborn becomes a werewolf is activated through the Magic menu, Powers tab: Beast Form. This resembles a standard power in that it can be marked as a favorite and assigned a quick-change number as any other power, spell , shout , weapon , or armor.
Lycanthropy is contracted as part of the blood ritual that occurs during the Companions quest, " The Silver Hand. After the Dragonborn "feeds" or just waits, the screen blacks out, then the Dragonborn turns back to their original form, unclothed, and begins being questioned by Aela the Huntress. This is temporary and the Dragonborn does not contract lycanthropy.
In Dawnguard , if the Dragonborn is cured of Lycanthropy or becomes a Vampire Lord , they can talk to Aela and she can make them a werewolf again, canceling out vampirism.
To become a Vampire Lord again, they need to ask Serana or Harkon if sided with the vampires. If sided with the Dawnguard , the Dragonborn must complete their quest line. Players can also go to Redwater Den and interact with the Bloodspring.
Bloodlust is a feeding method used by lycanthropes. Player-controlled werewolves consume the flesh of corpses to extend the duration of their lycanthropic form.
Each corpse extends the transformation an additional 30 seconds while also restoring health. If one chooses not to wait the minute or two one might have left, just wait a few hours. The Dragonborn may cure themselves at any time by taking a Glenmoril Witch Head back to Ysgramor's Tomb , activating the Flame of the Harbinger and defeating their beast spirit.
Once Lycanthropy is cured in this way, the Dragonborn cannot contract Lycanthropy again, nor do they have access to The Underforge. At the end of the Companions questline , a radiant quest " Purity " becomes available for those Companions who wish to rid themselves of the disease.
For that quest, the Dragonborn possess a head of a Glenmoril Witch , and bring it and the Companion back to the Flame of the Harbinger, proceeding as with Kodlak and the Dragonborn. If the Dragonborn has killed all five witches, it is possible to cure all of the The Circle , except for Aela the Huntress who does not want to be cured. Note that the witches do not respawn, so if the Dragonborn has not kept the spare heads, the only way to proceed with this method is to add the heads to the Dragonborn's inventory via the Console.
The command for this is player. If the Dragonborn chooses to become a Vampire Lord and they are already a werewolf, then Beast Form will be removed from the Dragonborn's power menu. Another way of curing lycanthropy is via console commands ; open the console and type, player.
By using the console command code showracemenu to change the Dragonborn's race, vampirism is immediately removed. This is also true of the changesex command. When the Dragonborn becomes a werewolf, they acquire a new power known as Beast Form. This allows them to transform into a werewolf once a day; however, the process takes a few seconds, during which they are vulnerable to attacks.
Once transformed, the Dragonborn remains a werewolf for 2. It is possible to extend this time by approaching a corpse and feeding on it by activating it as if looting it. This restores 50 points of Health and gives an additional 30 seconds of time as a werewolf.
Beast form can be extremely useful in situations where equipment is removed, such as the quest " No One Escapes Cidhna Mine " and other prison escape attempts. In some scenarios, the Dragonborn's equipment such as swords, ex: Dragonbane will stay equipped after the transformation. However, the equipment does not add extra damage to attacks, but one handed skill will increase as if the Dragonborn were still in human form.
When in beast form, a notable size increase occurs. This is a real change in the character's size, not just a visual effect, and it may cause certain areas or dungeons to be impossible to traverse while in beast form.
Walking backwards may allow the Dragonborn to pass under a low overhang. In the Special Edition , the Dragonborn's equipment is automatically re-equipped upon leaving Beast Form. As a part of Dawnguard , the werewolf perk tree is included. By consuming the heart of a corpse as a werewolf, it is possible to gain points exclusively for the werewolf perk tree. These points can be used to unlock perks such as increasing the total damage inflicted, health and stamina when in werewolf form.
Unless the Savage Feeding perk is taken, only humanoid enemies can be fed upon with the exception of undead. Therefore, for fast leveling, it is highly recommended to take the Savage Feeding perk as soon as possible, increasing the variety of corpses that may be fed upon. The perk tree can only be accessed when in beast form. Each new perk requires a few more feedings than the last.
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